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The plugEllo collection contains four different layer shaders at the moment.

They are able to create a wide range of different styles based on objects parameters like position, scale and rotation, as well as using internal formulas. A bunch of parameters allow you to vary them. See below for further explanations.
You can use those shaders with your regular objects, too, but there may be some features missing. to get around this, you can attach a helperTag to your objects, which can contain additional information used by the shaders.


diversIty

A fast way to create different colorings of multiple objects. Can be used to create nice patterns, too. Coloring per face or per object, based on position. Polygon faces, UV coordinates and turbulence can be adjusted with many parameters to give you a huge amount of variations.

diversIty


patternS

This shader may be used to create various patterns based on the objects parameters.

patternS


paraMetric

This shader uses the passed parameters created by the plugEllo object plugins. Scale, position, rotation as well as object count and distance (magneTo).

paraMetric


coloRize

Color the clones based on their position, scale and rotation by user defined gradients.